Channel Details
In EDIT, every channel opens into its own instrument: presets on top, the engine below, and the disk focused on that channel. All eight voices are synthesized live; there are no samples anywhere in the machine.
BD
The kick: four synthesized layers of body, transient, click, and sub. Presets from 808 to ANALOG set the character; TUNE, PITCH, DECAY, CLICK, and SUB shape the hit, with TONE, DRIVE, COMP, ATTACK, and RELEASE to finish it. A RUMBLE layer adds a low bed behind the kick, with an OFFSET that places it off the beat.
SNR
Body and crack in one voice. SNAPPY balances the noise layer against the shell, tune and decay do the rest, and a triplet grid is one tap away on its ring.
CH
The closed hat: tight metallic noise with a short decay window, built to sit on top of the kick and carry the sixteenths.
OH
The open hat picks up where the closed one ends, with a decay that reaches long enough to wash over the offbeats.
TOM
The one drum that follows the song key: its pitch tracks your root, so every tom line lands in tune with the bass. Decay runs from a dry knock to a long boom.
PRC
Percussion: rims, clicks, and metallic strikes, with TONE shaping the color. The seasoning channel, and a favorite target for the global LFO.
SYN
The polyphonic synth: three voices, chord aware step entry, and a full arpeggiator with register control and ratchets. Two morphing oscillators per voice, FM when you want teeth, a ladder filter, and envelopes for amp and filter. Presets run from KEYS and PAD to SUPERSAW and DARK.
BAS
The monophonic bass: two morphing oscillators into a resonant ladder filter, with glide that turns overlapping steps into sliding legato lines. Presets run 808, ACID, REESE, WOBBLE, SUB, and more.
Steps enter as scale degrees locked to your key. The sequencer runs up to 64 steps at its own resolution, and TIE & MERGE stretches notes across bars.